💎 Advanced Cocaine System
Take your server’s drug gameplay to another level with one of the most detailed, immersive, and advanced cocaine systems built for FiveM.
This resource is designed to feel like a complete gameplay loop instead of another basic “collect → process → sell” script. Every stage has been built around immersion, progression, interaction, animations, detailed items, and satisfying player feedback.
From handling different quantities to processing, packaging, preparing, and using the final product, the system is designed to make every interaction feel polished and intentional.
✨ Built for Immersion
Forget standing inside a marker and watching a progress bar.
This system focuses on making the entire experience feel physical and interactive, with detailed animations, props, item transitions, UI elements, sound design, and carefully built interactions throughout the process.
Players actually feel like they are interacting with the system rather than simply pressing a button.
📦 Multiple Cocaine Quantities
The system supports multiple stages and quantities, allowing cocaine to exist as different physical items depending on how much the player currently has.
Examples include:
- Small packaged quantities
- 56g packages
- 100g packages
- 250g bricks
- 500g bricks
- Larger processed quantities
- Individual usable portions
Each item can have its own custom inventory image, metadata, weight, interaction options, and progression path.
🧪 Advanced Processing System
Players can move cocaine through a detailed processing flow using dedicated locations, equipment, props, animations, and interactions.
Instead of instantly converting one item into another, processing can involve multiple steps and requirements depending on how your server is configured.
This creates a much deeper experience and gives server owners far more control over progression and balancing.
📏 Interactive Preparation
Players can prepare smaller portions from larger quantities through an interactive system designed to feel smooth and satisfying.
The system can visually represent the product being handled while displaying contextual interaction options directly to the player.
Every action has been designed around immersion instead of traditional menu spam.
🧱 Detailed Packaging
Different quantities can use completely different packaging styles and inventory items.
Larger bricks, smaller bags, prepared portions, wrapped packages, and other stages can all visually represent what the player is carrying.
This makes inventory progression feel significantly more realistic and gives every stage of the system its own identity.
🎬 Custom Animations & Props
Interactions are supported by carefully selected animations and physical props to make the experience feel
